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441. Instajump Bookmarks: Time for a difficult choice? - in EVE General Discussion [original thread]
Originally by: Face Lifter from all the dev info I have, I'd be willing to bet $1000 that insta jumps will not change in next 6 months And thats a shame, as it seems to fly in the face of the vision the devs had, and still seem to have...
- by Parallax Error - at 2005.02.25 21:20:00
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442. Instajump Bookmarks: Time for a difficult choice? - in EVE General Discussion [original thread]
Seeing as the devs are currently having a session of re-balancing and looking at things that aren't quite working right, isn't it time for the existance of instjump bookmarks to be re-examined? The question that needs to be asked by the people in...
- by Parallax Error - at 2005.02.25 21:14:00
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443. I know how to fix missles. - in Ships and Modules [original thread]
Originally by: Kendra Leigh The constant hope of all interceptor pilots, is that any battleship will have to invest 1/2 of its arsenal to small, useless weapons, which cause it to fall in pathetic flames to any other ship. No, the cons...
- by Parallax Error - at 2005.02.25 00:23:00
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444. NAvy/officer guns/launchers and tech II ammo? - in Ships and Modules [original thread]
Originally by: Face Lifter when t2 ammo comes out, all the t1 named guns, including rare faction guns, will devalue. There wouldn't be any good reason to pay for those more than for t2 gun. Skill limitation is the only reason, and that's a...
- by Parallax Error - at 2005.02.24 22:53:00
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445. NAvy/officer guns/launchers and tech II ammo? - in Ships and Modules [original thread]
Only the tech 2 guns show as capable of using advanced charges, so I assume only tech 2 guns will be able to use tech 2 ammo. And hopefully it will stay like this.
- by Parallax Error - at 2005.02.24 18:44:00
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446. Frigs & Cruisers need a boost to improve pvp in general - in Ships and Modules [original thread]
Aside from missile changes, turrets should have a hard coded maximum hit rate. Let me explain in a pseudo rp-fluff style. A Battleship class weapon, lets say a Tachyon Beam for arguments sake, is calibrated to hit a battleship sized target. Rough...
- by Parallax Error - at 2005.02.24 01:38:00
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447. General Discussion? More like General Complaints - in EVE General Discussion [original thread]
And had you read the content of that thread you would have had a clue.
- by Parallax Error - at 2005.02.21 00:21:00
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448. The three month mark of Exodus. - in Ships and Modules [original thread]
Please do the stuff in this post and change EW as they will both improve the game
- by Parallax Error - at 2005.02.20 23:29:00
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449. MegaPulse modification Proposal - in Ships and Modules [original thread]
On the thought of Damage mods: Only allow one to be fitted a la AB/MWD, but have them in increasing flavours that have a bigger effect as you go up. Trade off being the ones that are more powerful than the standard ones today would have much hefti...
- by Parallax Error - at 2005.02.17 21:59:00
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450. MegaPulse modification Proposal - in Ships and Modules [original thread]
For the Neutron Blasters vs Mega Pulse damage with damage mods: Neutron blasters will out damage a megapulse given equal skills and damage mods. Problem is the blasters have rediculous fitting requirements. The CPU on them is fine, but taking a t...
- by Parallax Error - at 2005.02.17 21:56:00
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451. MegaPulse modification Proposal - in Ships and Modules [original thread]
Originally by: Rod Blaine Alowishus, the problem of the megapulse is the combination of its blastertype damage, even higher relative tracking, and insane operational range. Combined this gives a gun that is better then all others. So...
- by Parallax Error - at 2005.02.17 21:21:00
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452. MegaPulse modification Proposal - in Ships and Modules [original thread]
Edited by: Parallax Error on 17/02/2005 20:38:33 Originally by: Baun Originally by: Parallax Error Lower the optimal on the Megapulse, thats the gun itself sorted. Wrong. An armageddon would still outdamage any other ship ...
- by Parallax Error - at 2005.02.17 20:37:00
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453. MegaPulse modification Proposal - in Ships and Modules [original thread]
Lower the optimal on the Megapulse, thats the gun itself sorted. As for the bigger problem here (which everyone seems to have conveniently missed), the situation we are having here is pretty much the same as the old stamped heatsink stacking issu...
- by Parallax Error - at 2005.02.17 20:22:00
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454. EW is ruined (or I don't get it). - in Ships and Modules [original thread]
Although I somewhat agree with Ardor's statement, thats beside the point. What happened sound svery much like a bug/broken implementation in there. Maybe try again with 5 racials to see whether or not its the multi specs, or EW as a whole that is...
- by Parallax Error - at 2005.02.16 12:48:00
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455. Some concerns with the upcoming missile changes - in Ships and Modules [original thread]
What exactly is the current line of thinking on missile changes?
- by Parallax Error - at 2005.02.15 15:53:00
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456. Oveur's been busy! Two Dev Blogs for the price of one! - in EVE General Discussion [original thread]
Originally by: Shok Inbari I'll never understand why people say they are only playing because feature x was promised to be implemented at some point in the future. Play the game because you like the way it is now. If you don't move along....
- by Parallax Error - at 2005.02.07 20:13:00
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457. Some Areas of the Game that most players are not happy with. (i think) - in EVE General Discussion [original thread]
Originally by: Bobbeh Skill Training: Agree/Disagree Advanced Skills: Agree/Disagree Bounty Hunting: Agree/Disagree Capacitor Power Relay: Agree/Disagree Cruiser Agility: Agree/Disagree Gallente Megathron: Agree/Disagree Logout during Co...
- by Parallax Error - at 2005.02.07 12:12:00
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458. Oveur's been busy! Two Dev Blogs for the price of one! - in EVE General Discussion [original thread]
Is it harsh as a customer, to complain when things that have been promised to be implemented by a certain stage don't turn up? Consentual warfare, promised for this patch, not delivered. And for people to turn round and say well they have an excu...
- by Parallax Error - at 2005.02.06 17:48:00
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459. Wishful thinking for the Retribution... - in Ships and Modules [original thread]
Originally by: Mortuus Actually I think its because people keep using assault like big ceptors.They are not made for 1v1 but more as a defensive platform or damage dealer for a group. Take my Wolf with 4 280's tech2. She can't catch anyth...
- by Parallax Error - at 2005.02.06 17:44:00
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460. Logistics ships? Whats the point? - in Ships and Modules [original thread]
There is no point, along with the ships came a massive nerf to the modules they used. The modules became useless and couple that with the fact that a logistics ship cant defend itself at all. Tbh they need to be abel to more or less run the modul...
- by Parallax Error - at 2005.02.06 01:21:00
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